The two latter methods produce no texture files.Ĭolors stored in a vertex are blended throughout the polygon. The third is to assign a small textured fragment to each polygon. Another option is to save color information in each vertex of a mesh. The most common is through a texture using a separate bitmap file (see Applying Texture (Procedure)). You can transfer color information for 3D surfaces in three ways. Storing and Exporting Color Information ¶ It does make a difference, however, for third-party applications that cannot read XF files simultaneously with 3D geometry. Therefore, when you’re importing files using Artec Studio, it makes no difference whether the checkbox was cleared when Artec Studio exported them.
The actual positions of surfaces calculated during registration are stored in text ( XF) files. Technically, Artec Studio saves scans in the scanner’s coordinate system, but it displays them in a user-friendly manner by placing the origin at the center of mass. If for some reason you need to store a scan in the scanner’s coordinate system-in other words, with surfaces located at a distance from the origin that is equal to scanner’s operating range-clear the Apply transformations checkbox.
By doing so, you instruct third-party applications to display surfaces in the same way that Artec Studio does: that is, with the origin at the center of mass. In most cases when you’re exporting a scan to a common 3D-graphics format, you should select the Apply transformations checkbox.