Then you bump into another guy who wants the same land as you and things get fighty.Īnother aspect is automation. Labs allow you to boost your creeps to perform several times more effectively per body part. Terminals allow you to trade with other players (and channel your inner stock market trader). Managing multiple rooms with multiple remotes and muiltiple spawns per room efficiently takes a bit more fine tuning than getting a single room working. You can multiply your energy profit by 2-3x easily. Recycle? Keep around for the next invasion in a different room? Lots of interesting choices here.Īt 30 CPU for GCL 1 you should be able to get several remote rooms. You have to detect the invader, decide how your "civilians" should evacuate (or if they should not), spawn an appropriate response, kill the invasion, then decide what to do with the guy you've just spawned to kill them. Defense is hard, but managing to do that efficiently is gameplay. Add in some creeps to do the actual harvesting and hauling and you pay a bit extra, but you should be making a big profit. Reserver is 650 energy to keep the reservation up, survives 500 ticks. Yes, there is invaders, and less you need to claim, but lets do some maths! A two source reserved remote gives you 10 energy/tick without reservation, and 20 energy/tick with reservation. Mining external rooms at this point doesn't seem worth it. Many AIs nowadays will start scouting remote rooms and start harvesting nearby sources from RCL1 up! It's pretty hard to get an effective and CPU efficient swarm to do that, but it's a possible goal if you haven't tried it yet as well. If you've implemented efficient versions of all of those before reaching at least GCL4-5, I'm pretty impressed.Įven if you're below RCL4, though, there's still possibilities. At RCL6+ especially, there's market arbitrage, building boosts, mineral mining, mining center 'source keeper' rooms and minerals there, mining as many remote rooms for energy as possible, automating auto-mining / auto-scouting for expanding, sparring with neighbors, etc. If you feel like you're at an impass, I'd definitely recommend joining the slack and asking around for things you might be just missing / not doing just because they're semi-hidden.
I found by the time I had an efficient remote harvesting scheme going with 3-4 remote mines for the one room, I'd already reached a higher level with the code just running. How are you doing with remote mining and harvesting rooms you don't own?